WELCOME TO THE PLAYGROUND

A creative portfolio by Caraneya.
Levels
Systems
Narratives
Interfaces

Best attractions

NDA

NDA

level design

NDA

level designer

As a core member of the internal Vertigo Games content team, I worked on developing a AAA action-adventure game. I designed diverse environments for VR, ranging from intimate spaces to expansive, non-linear open zones.

VR

action-adventure

Unreal Engine 5

Advent Calendar 2024

Advent

level ✦ game design

ADVENT CALENDAR 2024

level ✦ game designer

Leading the design process of a cross-genre game collection at Denda Games, I worked on designing levels and adapting gameplay loops to create fun, festive experiences for players of all ages.

action-adventure

platformer

arcade

Unity

The Red Room

RED ROOM

UI ✦ level design

The Red Room

UI ✦ level design

As the main designer in charge for this episodic escape game, I contributed to over 28 levels. I designed complex puzzle logic, weekly gameplay loops, and integrated monetization strategies.

2D

point-and-click

escape

puzzle

HTML5

Toad's Descent: Lost Culture

Toad

game ✦ level ✦ UI

the toad's descent

level + game designer

Debuted at the recent Overkill Festival, this 3D co-op platformer follows a toad with mechanical legs while it is searching the digital swamp for a long-gone culture.

2.5D

platformer

co-op multiplayer

Unity

Medom

MEDOM

narrative ✦ UI

MEDOM

narrative + AI

Using AI-driven visuals as a satire on the loss of humanity, medoM tracks every player decision. Through small puzzles, the player ultimately discovers how much of their humanity remains.

2D

visual novel

story rich

puzzle

multiple endings

AI Concepting

RenPy

Who is caraneya?

In the non-digital world I go by Ioana Stan and I am a 23 years old technical designer based in Amsterdam.

I’ve spent the last few years designing worlds that broke out of flat screens into immersive spaces like VR, working with some incredible award-winning teams along the way.

Building toolset

  • Greyboxing and Blockouts
  • Narrative Systems
  • Combat Pacing
  • Technical Documentation
  • Playtest Analysis
  • 3D Modeling
  • AI-assisted Concepting
  • Version Control

Work Experience

Achievements

  • Beyond Reality

    Worked on projects with award-winning VR studios.

    Worked with awarded VR studios.

    +1.5M fans

  • Purple video game controller icon.

    Independent Developer

    From concept to storefront, playing all roles.

    Playing all roles.

    +2 games

  • Veteran Challenger

    Great results in both game contests and jams.

    Great results in contests and jams.

    +5 runs

  • The Orator

    Game design speaker at ACuTe event.

    Design speaker at ACuTe event.

    +1 event

  • Dungeon Master

    Designed and ran multiple D&D campaigns.

    Designed multiple campaigns.

    +3 years

  • ?

    Unlocked by working together.

    +100 xp

Scroll with the words 'Curriculum Vitae' written on it.Purple painting brush with light blue strokes swirling above.Purple graduation cap with a tassel hanging on the right side.Purple video game controller icon.Purple 3D cube with three arrows pointing along the x, y, and z axes.